	<lights>
        <states>
            <state lightTypes="0"/>
            <state lightTypes="0 1"/>
            <state lightTypes="0 1 2"/>
            <state lightTypes="0 1 2 3"/>
        </states>
        <realLights>
            <high>
			    <light node="0>1|3|5|0" lightTypes="0"/>
			    <light node="0>1|2|0|4" lightTypes="0"/>
			    <light node="0>1|2|0|5" lightTypes="0"/>
			    <light node="0>1|0|0" lightTypes="0"/>
			    <light node="0>1|0|1" lightTypes="0"/>
			    <light node="0>1|0|2" lightTypes="0"/>
                <light node="0>1|1|0|0|1|0" lightTypes="1"/>
			    <light node="0>1|1|0|1|1|0" lightTypes="1"/>
			    <light node="0>1|1|0|2|1|0" lightTypes="2"/>
			    <light node="0>1|1|0|3|1|0" lightTypes="2"/>
			    <light node="0>1|7|0|1|0" lightTypes="3"/>
			    <light node="0>1|7|1|1|0" lightTypes="3"/>
                <turnLightLeft node="0>1|2|0|2"/>
                <turnLightLeft node="0>1|2|1|4"/>
                <turnLightLeft node="0>1|3|3"/>
                <turnLightRight node="0>1|2|0|3"/>
                <turnLightRight node="0>1|2|1|5"/>
                <turnLightRight node="0>1|3|4"/>
                <reverseLight node="0>1|6|0"/>
                <brakeLight node="0>1|3|5|1"/>
            </high>
        </realLights>
        <defaultLights>
            <defaultLight shaderNode="0>1|3|0|1" lightTypes="0"/>
            <defaultLight shaderNode="0>1|3|1|1" lightTypes="0"/>
            <defaultLight shaderNode="0>1|2|0|0" lightTypes="0"/>
            <defaultLight shaderNode="0>1|2|0|1" lightTypes="0"/>
            <defaultLight shaderNode="0>1|2|2|0" lightTypes="0"/>
            <defaultLight shaderNode="0>1|1|0|0|0" lightTypes="1"/>
            <defaultLight shaderNode="0>1|1|0|1|0" lightTypes="1"/>
            <defaultLight shaderNode="0>1|1|0|2|0" lightTypes="2"/>
            <defaultLight shaderNode="0>1|1|0|3|0" lightTypes="2"/>
            <defaultLight shaderNode="0>1|7|0|0" lightTypes="3"/>
            <defaultLight shaderNode="0>1|7|1|0" lightTypes="3"/>
        </defaultLights>
		<turnLights>
            <turnLightLeft 	shaderNode="0>1|2|1|0" intensity="100"/>
            <turnLightLeft 	shaderNode="0>1|2|1|2|0" intensity="100"/>
            <turnLightLeft 	shaderNode="0>1|3|0|2" intensity="100"/>
			<turnLightRight shaderNode="0>1|2|1|1" intensity="100"/>
            <turnLightRight shaderNode="0>1|2|1|3|0" intensity="100"/>
            <turnLightRight shaderNode="0>1|3|1|2" intensity="100"/>
		</turnLights>
        <reverseLights>
            <reverseLight shaderNode="0>1|5|1"/>
        </reverseLights>
        <brakeLights>
            <brakeLight shaderNode="0>1|3|0|0"/> 
			<brakeLight shaderNode="0>1|3|1|0"/>
        </brakeLights>
        <beaconLights>
            <beaconLight node="0>14" filename="beaconLights/beaconLight13.xml" mountType="SURFACE" variationName="BLINK"/>
            <beaconLight node="0>15" filename="beaconLights/beaconLight13.xml" mountType="SURFACE" variationName="BLINK"/>
            <beaconLight node="0>16" filename="beaconLights/beaconLight13.xml" mountType="SURFACE" variationName="BLINK"/>
            <beaconLight node="0>17" filename="beaconLights/beaconLight13.xml" mountType="SURFACE" variationName="BLINK"/>
        </beaconLights>
        <sounds>
            <switchLight template="SWITCH_01"/>
            <turnLight template="SWITCH_TURNLIGHT"/>
        </sounds>
    </lights>